Bernard Leong, Saumil Nanavati Launch Chlkboard – Location Based Mobile Promotions Platform

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Editor’s Note: Bernard Leong will be sharing his views on a panel on mobile web at the upcoming echelon 2010 web technology and startup conference.

There’s no doubt today that mobile applications, specifically location based services, are the next big thing to watch out for. I was at a recent retreat with media executives where I talked about the concept of Socially Relevant Location (SRL) based applications. The hypothesis here is that all 3 elements (social, relevance and location) need to be present in a location based mobile application, in order for it to be useful and relevant to users. I won’t go in to the details of this, but I think we have among ourselves an application that could be putting this hypothesis into action. Meet Chlkboard, a location based mobile promotions platform founded by Bernard Leong and Saumil Nanavati.

Concept Behind Chlkboard
The fundamental concept here is simple. Let’s assume that every mom-and-pop retailer on the street (food, lifestyle, services etc.) had their coupons and discounts plugged into a web application. If I was somewhere looking for a good deal, I would be able to whip out my phone, plug my location and figure out the best deals around. The video below comically illustrates this concept:

How is This Different From Foyage, BuUuk and the Rest of the Location Based Applications?
Here’s the clear difference between Chlkboard and the rest. While most local based applications focus on providing content (be it user generated or not) and then on attracting an audience of users, Chlkboard focused on purely getting the advertisers on board their platform and then plugging this into existing location based services which already have the sizable user base and content. This is not rocket science. It’s essentially a location based affiliate network (think AdMob, but more focused on the long tail brick and mortar advertisers). Up till now, they have secured about 20 advertisers including Arena in Clarke Quay, Otaku House and Standing Sushi. They have also built a sales team to grow that pool of advertisers before plugging their technology into existing apps. While the model is free for the advertisers now, they want to provide value and analytics to them first, before charging the monthly subscriptions. As of now, Chlkboard is generating 11k impressions since the 2 weeks that they launched. The team has has strategically decided not to do an iPhone app but instead make a web app that looks exactly like an iPhone app. This effectively bypasses the App Store’s approval system, very similar to what Google did with Google Voice

Chlkboard

Final Take
It is too early to say if this will work but it is impressive that they have a working application and some ready to go advertisers in such a short span. The key here is not in the technology, but in scaling the sales team and getting advertisers on board. Chlkboard is clearly going against a heavyweight in this space a.k.a Google and as most of us already know, Google has been ramping up their coverage and indexing of local businesses for a while now. With Google working closely with the government agencies like LTA, they have the required local location data and along with its acquisition of AdMob, they are set to move into the location based services sector soon. Hence, speed is of the essence for Chlkboard, so it’s a make or break for them in the next 6 months.

  • http://twitter.com/mhisham mhisham

    RT @E27sg: . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 @mohanbelani
    This comment was originally posted on Twitter

  • http://twitter.com/mhisham mhisham

    RT @E27sg: . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 @mohanbelani

    This comment was originally posted on Twitter

  • http://twitter.com/chiewmei chiewmei

    interesting. RT @E27sg: . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3
    This comment was originally posted on Twitter

  • http://twitter.com/chiewmei chiewmei

    interesting. RT @E27sg: . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3

    This comment was originally posted on Twitter

  • http://twitter.com/joonian joonian

    . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 /via @E27sg
    This comment was originally posted on Twitter

  • http://twitter.com/joonian joonian

    . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 /via @E27sg

    This comment was originally posted on Twitter

  • http://twitter.com/bleongcw bleongcw

    RT @E27sg: . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 @mohanbelani
    This comment was originally posted on Twitter

  • http://twitter.com/bleongcw bleongcw

    RT @E27sg: . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 @mohanbelani

    This comment was originally posted on Twitter

  • http://twitter.com/chlkboard_news chlkboard_news

    RT @E27sg: . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 @mohanbelani
    This comment was originally posted on Twitter

  • http://twitter.com/chlkboard_news chlkboard_news

    RT @E27sg: . @bleongcw and @saumilnanavati Launch Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 @mohanbelani

    This comment was originally posted on Twitter

  • http://twitter.com/bestsaleprices bestsaleprices

    Bernard Leong, Saumil Nanavati Launch Chlkboard – Location Based … http://bit.ly/9KBRs0
    This comment was originally posted on Twitter

  • http://twitter.com/bestsaleprices bestsaleprices

    Bernard Leong, Saumil Nanavati Launch Chlkboard – Location Based … http://bit.ly/9KBRs0

    This comment was originally posted on Twitter

  • http://twitter.com/burnflare burnflare

    Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 (via @bleongcw)
    This comment was originally posted on Twitter

  • http://twitter.com/burnflare burnflare

    Chlkboard – Location Based Mobile Promotions Platform – http://bit.ly/dc3nd3 (via @bleongcw)

    This comment was originally posted on Twitter

  • http://twitter.com/RonLedford_CPA RonLedford_CPA

    B Leong, S Nanavati Launch Chlkboard – Location Based Mobile Promotions Platform e27 – Discovering Web Innovation in Asia http://ow.ly/13BsU
    This comment was originally posted on Twitter

  • http://twitter.com/RonLedford_CPA RonLedford_CPA

    B Leong, S Nanavati Launch Chlkboard – Location Based Mobile Promotions Platform e27 – Discovering Web Innovation in Asia http://ow.ly/13BsU

    This comment was originally posted on Twitter

  • http://news.ycombinator.com/user?id=patio11 patio11

    Game mechanics: not just for WoW and StackOverflow anymore. Read this — it is worth your time.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=patio11 patio11

    Game mechanics: not just for WoW and StackOverflow anymore. Read this — it is worth your time.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=sachinag sachinag

    I’m really getting upset that people are learning about game mechanics. It was my little secret for so long. :(
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=sachinag sachinag

    I’m really getting upset that people are learning about game mechanics. It was my little secret for so long. :(

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=lawn lawn

    Does anyone know of a similar method to learn vim? It would be a lot easier, faster and more fun if there was some kind of game which would teach you all the keys and combinations.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=lawn lawn

    Does anyone know of a similar method to learn vim? It would be a lot easier, faster and more fun if there was some kind of game which would teach you all the keys and combinations.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=wglb wglb

    This is a seriously interesting innovation.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=wglb wglb

    This is a seriously interesting innovation.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=Mz Mz

    This is wonderfully on point for me. The main reason I belong to HN is because I want to create an educational game. Glad to see it here and hope to see other similar stuff in the future.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=Mz Mz

    This is wonderfully on point for me. The main reason I belong to HN is because I want to create an educational game. Glad to see it here and hope to see other similar stuff in the future.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=Super_Jambo Super_Jambo

    No, but does anybody want to make a vim plugin which does this? I’d help, don’t know much about Vim plugins though!
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=Super_Jambo Super_Jambo

    No, but does anybody want to make a vim plugin which does this? I’d help, don’t know much about Vim plugins though!

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=access_denied access_denied

    Play nethack.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=access_denied access_denied

    Play nethack.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=jodrellblank jodrellblank

    Funny, the main reason I read HN is to procrastinate and avoid doing other things. ;)
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=jodrellblank jodrellblank

    Funny, the main reason I read HN is to procrastinate and avoid doing other things. ;)

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ryanelkins ryanelkins

    I think we’re going to start seeing alot more ideas from gaming start to creep into applications. I’ve definitely been noticing a trend of this even recently here on HN. It’s going to be interesting to see how these two worlds collide (and what startups form from the debris).
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ryanelkins ryanelkins

    I think we’re going to start seeing alot more ideas from gaming start to creep into applications. I’ve definitely been noticing a trend of this even recently here on HN. It’s going to be interesting to see how these two worlds collide (and what startups form from the debris).

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=DenisM DenisM

    Don’t worry most people will ignore it in lieu of their preconceived notions of what should work.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=DenisM DenisM

    Don’t worry most people will ignore it in lieu of their preconceived notions of what should work.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=patio11 patio11

    Relatedly: Some of us have egos. The rest of us have A/B testing. It is a lot like signing up for a lifetime subscription to Humble Pie Magazine, but it certainly works.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=patio11 patio11

    Relatedly: Some of us have egos. The rest of us have A/B testing. It is a lot like signing up for a lifetime subscription to Humble Pie Magazine, but it certainly works.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=varaon varaon

    I think you’r referring to StackOverflow’s points and badges; is there a deeper dynamic that you’d like to explain?
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=varaon varaon

    I think you’r referring to StackOverflow’s points and badges; is there a deeper dynamic that you’d like to explain?

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ehsanul ehsanul

    I really want to make one myself. My idea is to have the terminal screen as a vim-editable 2-D ASCII environment, which you manipulate with vim commands.The goal can be anything. Say a plane or something going straight through a cave and you have to use vim commands to move the cursor to and clear ASCII obstacles before the plane hits them (and you can’t use ‘dd’, just to make it harder).
    Or a game where you have to fill in blank spaces randomly strewn around for some purpose, and also make it time-based. Or any other kind of game you can think of; I think it has a lot of potential for fun + vim-training.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ehsanul ehsanul

    I really want to make one myself. My idea is to have the terminal screen as a vim-editable 2-D ASCII environment, which you manipulate with vim commands.The goal can be anything. Say a plane or something going straight through a cave and you have to use vim commands to move the cursor to and clear ASCII obstacles before the plane hits them (and you can’t use ‘dd’, just to make it harder).

    Or a game where you have to fill in blank spaces randomly strewn around for some purpose, and also make it time-based. Or any other kind of game you can think of; I think it has a lot of potential for fun + vim-training.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ehsanul ehsanul

    I really want to make one myself. My idea is to have the terminal screen as a 2-D ASCII environment, which you manipulate with vim commands.The goal can be anything. Say a plane or something going straight through a cave and you have to use vim commands to clear ASCII obstacles before the plane hits them (and you can’t use ‘dd’, just to make it harder).
    Or a game where you have to fill in blank spaces randomly strewn around for some purpose, also make it time-based. Or any other kind of game you can think of, I think it has lots of potential for fun + vim-training.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ehsanul ehsanul

    I really want to make one myself. My idea is to have the terminal screen as a 2-D ASCII environment, which you manipulate with vim commands.The goal can be anything. Say a plane or something going straight through a cave and you have to use vim commands to clear ASCII obstacles before the plane hits them (and you can’t use ‘dd’, just to make it harder).

    Or a game where you have to fill in blank spaces randomly strewn around for some purpose, also make it time-based. Or any other kind of game you can think of, I think it has lots of potential for fun + vim-training.

    This comment was originally posted on Hacker News

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  • http://news.ycombinator.com/user?id=maqr maqr

    If only Excel had some kind of Flight Simulator…
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=maqr maqr

    If only Excel had some kind of Flight Simulator…

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=patio11 patio11

    I’m just referring to points and badges as an incentive mechanism for directing user interaction of a site in ways which provide business value.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=patio11 patio11

    I’m just referring to points and badges as an incentive mechanism for directing user interaction of a site in ways which provide business value.

    This comment was originally posted on Hacker News

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  • http://news.ycombinator.com/user?id=prole prole

    Exploring the linked site a little deeper, there’s this gem on making applications more game-like: http://lostgarden.com/Mixing_Games_and_Applications.pdfFrom what the author explains in the presentation, vim violates the tried-and-true video game mechanics of starting the user with only the most basic functionality. To teach vim using the author’s method, one could start by removing all but the most basic commands. Then, these missing commands could be introduced to the user one at a time, in a controlled environment where there is a clear task (eg. jump the cursor to a particular point in the text) that can be measured as success or failure.
    In the linked presentation, the author draws a comparison to the game Metroid. In the game, the player falls into a deep pit and has to find a way to climb out before being able to continue on. Failure to perform the new skill (accurately timing the character’s wall-jumping) is immediately clear because the player will fall back down into the pit. When the user finally times it correctly, he’s free from the pit and the brain rewards him with a sense of accomplishment.
    Back to vim, if you wanted to create such an environment for learning a new command to move the cursor around, you wouldn’t want the user to fall back on basic navigation with h, j, k, and l. You could disable these keys temporarily, or leave them but only reward the user if they accomplish the goal using the fewest key-presses possible.
    Once they "win" this "level" you’ve designed, those new navigation keys should be considered part of their arsenal of skills for solving future problems. Each skill mastery could be further rewarded by filling in parts of a cheat-sheet (like this one: http://www.viemu.com/vi-vim-cheat-sheet.gif). This can be seen in the section where the author talks about Link to the Past and the picture of the player’s item inventory. The vim player’s goal could be to "unlock" and master these keyboard skills and ultimately fill in the complete chart.
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=prole prole

    Exploring the linked site a little deeper, there’s this gem on making applications more game-like: http://lostgarden.com/Mixing_Games_and_Applications.pdfFrom what the author explains in the presentation, vim violates the tried-and-true video game mechanics of starting the user with only the most basic functionality. To teach vim using the author’s method, one could start by removing all but the most basic commands. Then, these missing commands could be introduced to the user one at a time, in a controlled environment where there is a clear task (eg. jump the cursor to a particular point in the text) that can be measured as success or failure.

    In the linked presentation, the author draws a comparison to the game Metroid. In the game, the player falls into a deep pit and has to find a way to climb out before being able to continue on. Failure to perform the new skill (accurately timing the character’s wall-jumping) is immediately clear because the player will fall back down into the pit. When the user finally times it correctly, he’s free from the pit and the brain rewards him with a sense of accomplishment.

    Back to vim, if you wanted to create such an environment for learning a new command to move the cursor around, you wouldn’t want the user to fall back on basic navigation with h, j, k, and l. You could disable these keys temporarily, or leave them but only reward the user if they accomplish the goal using the fewest key-presses possible.

    Once they "win" this "level" you’ve designed, those new navigation keys should be considered part of their arsenal of skills for solving future problems. Each skill mastery could be further rewarded by filling in parts of a cheat-sheet (like this one: http://www.viemu.com/vi-vim-cheat-sheet.gif). This can be seen in the section where the author talks about Link to the Past and the picture of the player’s item inventory. The vim player’s goal could be to "unlock" and master these keyboard skills and ultimately fill in the complete chart.

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ZeroGravitas ZeroGravitas

    I don’t know if I’d call it a game, but there is vimtutor, which is a document that tells you how to edit it:http://www2.geog.ucl.ac.uk/~mdisney/teaching/unix/vimtutor
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ZeroGravitas ZeroGravitas

    I don’t know if I’d call it a game, but there is vimtutor, which is a document that tells you how to edit it:http://www2.geog.ucl.ac.uk/~mdisney/teaching/unix/vimtutor

    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ZeroGravitas ZeroGravitas

    Having read the comments I found it interesting that one of the features is to show you which of the features of Office other people actually use. I’ve had the same experience with blog posts or hacker news submissions about Vim or Unix tools in general. Simply being informed of their existence is a real benefit, otherwise they’d just sit there in my machine unused. (The hefty guidebook Vi IMproved by Steve Oualline was good too)
    This comment was originally posted on Hacker News

  • http://news.ycombinator.com/user?id=ZeroGravitas ZeroGravitas

    Having read the comments I found it interesting that one of the features is to show you which of the features of Office other people actually use. I’ve had the same experience with blog posts or hacker news submissions about Vim or Unix tools in general. Simply being informed of their existence is a real benefit, otherwise they’d just sit there in my machine unused. (The hefty guidebook Vi IMproved by Steve Oualline was good too)

    This comment was originally posted on Hacker News

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