Unity 5, a new game engine, showcases WebGL technology to improve cross-platform browser games in terms of graphics and sound
Mozilla and Unity Technologies yesterday announced a new upgraded game engine – Unity 5, a product for which they have been working together for the past two years. This update to the popular game-making engine will allow developers to build games directly for web browsers without plug-ins.
The new technology will allow consumers to play better quality games that do not require installation and can be accessed on the PC as well as mobile.
Available as an early-access add-on with Unity 5, the WebGL option can take development content to any browser that supports WebGL without requiring a plugin. According to Vladimir Vukicevic, Engineering Director at Mozilla and Creator of the WebGL standard, “Games on the web can be high quality and high performance and really competitive with native experiences.” Unity showed off demos of 3D shooter Dead Trigger 2 during the Games Development Conference (GDC) 2014 running “plugin-free” in Chrome and Firefox.
Additionally, the new engine also adds in 64-bit support in editing which will allow Unity to handle demanding tasks much more efficiently, saving developers’ time. Improved features such as an enhanced audio system, cross platform global illumination, and new shaders to make game materials look good in any lighting environment have also been added.
According to Polygon, Unity 5 will also include the launch of a cross-promotion network for mobile games called Unity Cloud, “enabling mobile game developers to run full-screen interstitial ads in their mobile games, as well as exchange ad units with other Unity developers.”