China's anti-gaming addiction measures not effective
A report states that out of the 887 games studied by China Youth Net group, only 234 of them had perfect anti-game addiction systemsBy Jonathan Toyad 12 Mar, 2014
Back in 2009, the Chinese government created a mandate that required Chinese game developers to implement anti-gaming addiction tools in their products in an effort to increase the success rate of students passing their mandatory college entrance exams. For instance, an MMO would cut an underage player’s experience points and gold earnings by half if he or she played longer than three hours.
However, recent reports (via Netease) stated that these measures weren’t all that effective. The report stated that out of all the 887 games studied by the China Youth Net group, only 234 of them had perfect anti-game addiction systems. That’s basically 26 per cent of those games that are doing it right.
At this point in time, both, the China Youth Net and China Federation of IT Promotion are teaming to figure how to improve the system. This seems like a one-sided battle; game addiction is a real and sad thing, but solving it requires discipline from oneself rather than an external force cutting you off.
Most gamers aren’t fans of something that messes around with their experience in a forceful manner; think of how World of Warcraft’s subscription would drop if you got cut off from a raid or instance halfway through. Game developers will not want to tick off their main source of revenue and will only work on a solution possibly out of self-interest.