Japanese smartphone gaming market worth US$5.4 billion in 2013


The numbers are a big leap from 2012’s sales value of US$2.99 billion. It is projected that the market would reach US$8.1 billion by 2016

Image credit: Gumi Inc

Image credit: Gumi Inc

With Japanese mobile title Puzzle & Dragons by GungHo Online doing so well overseas, it’s easy to assume that the game did contribute immensely in its place of origin. According to a CyberAgent analysis via Serkan Toto’s report, the market for smartphone gaming in Japan last year reached US$5.4 billion in total sales.

The total was way higher than 2012’s sales value of US$2.99 billion. Additional stats for 2013 revealed that the entire Japanese software market was worth US$10.8 billion, which meant that smartphone games represented 50 per cent of the market. For comparison’s sake, smartphone gaming represented 30 per cent of the software market in 2012.

Read Also: Puzzle & Dragons hits 30 million downloads worldwide

Furthermore, the smartphone gaming market will grow until 2016 at the very least. CyberAgent projected that the market would reach US$8.1 billion within that year, albeit in slow increments, starting from US$6.5 billion in 2014.

Mobile-centric game publishers like the aforementioned GungHo Online can expect to further long-term goals in mobile gaming dominance thanks to these stats. However, long-time publishers like Konami, Capcom and Square Enix might see this as a way to justify focusing on their mobile gaming efforts further. It didn’t work so well for Capcom, by the by.

CyberAgent’s stats and graphs given below:



Jonathan Toyad

If you want an elaborate answer on who would win in a fight between Ultraman and Godzilla, Jonathan Toyad is your man. A six-year veteran in the game journalism industry, he did words and videos for outlets such as GameSpot, GameAxis, IGN and Stuff.TV. Fears coyotes and scorched earths.

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