The game that kickstarted Harmonix’s music game career, Amplitude, will be Kickstarted for PlayStation consoles
Music rhythm game specialist company Harmonix has been a busy beehive, as it plans on going mobile and free-to-play with its future titles. Now the firm that started music rhythm peripheral-focused games Rock Band and Xbox-exclusive Dance Central is going back to its roots: its first game, Amplitude.
The company opened a Kickstarter campaign to remake its first music-rhythm child for the PlayStation 3 and PlayStation 4 platforms. Amplitude puts you in a spaceship where you activate instrument tracks of a song by hitting corresponding notes on a single lane. Once you hit enough notes on a lane, the lane’s instrument track activates and you’re free to switch lanes to turn on the rest before the song ends. Music used in the game is from bands and acts such as Run DMC, Garbage and P.O.D.
Harmonix plans to rebuild Amplitude with an updated soundtrack, additional visuals, 60 frames per second runtime and fine-tuned controls. It also plans to take what it did with Rock Band, specifically its ‘beat-matching’ technology, into this upcoming remake.
The big question is the reason a renowned company like Harmonix is relying on Kickstarter for the project. The company is independently-owned and it needs to make sure that there is an audience for a self-published project like Amplitude before it can commit to development resources.
At this point in time, the campaign is at US$132,394 and has quite a way to go to its goal of US$775,000. The Kickstarter has 4,045 backers. Backers who donate between US$15 to US$39 will get the game for free and their name in the credits, while those who pledge US$40 or more will get it two weeks before launch. Rich backers who can afford to give US$3,000 will not only get the game early, but also get the privilege of voting on the game’s final soundtrack and beta test the game at Harmonix’s offices in Boston. The Kickstarter’s stretch goals will be uploaded at a later date.