Experience the pulse of Asia's innovation and connect with Asia's technology industry!Love our content? We love you too!Organizing an event? Share it with Asia's tech community on e27!Change the world! Over 200 tech industry jobs in Asia and growing
News  30, Jun 2014

Kickstarter for a cat simulator fully funded; now at US$45,489

Want a first-person action game where you control a cat knocking objects down all over? You’ll get your wish granted this November

We’ve always wondered what goes through the mind of our house cat when it runs around an enclosed area like your living room, climbing onto shelves and tables while unintentionally(?) knocking down your prized possessions. This Kickstarter project won’t be able to study the psyche of these adorable yet troublesome creatures, but will allow you to be in the paws of one.

Originating out of a game jam, Catlateral Damage is programmed by one Chris Chung. As we alluded, you control a black and white cat on a rampage as it knocks down as many objects onto the ground as possible to proceed to the next stage. The game is set as a first person action game, so you’ll see the world through the eyes and height of a regular cat.

You can jump, run, crouch, and swipe at things with your two paws. There’s going to be some RPG elements where upgrades will make your cat jump higher and knock heavier objects like a big-screen TV. The game itself will have procedurally-generated gameplay, meaning no two living rooms or mansions will look mapped out alike. And yes, you get to nap in a box to recharge before moving on to the next playground of destruction.

Also Read: With this new Kickstarter, you’ll have a drone that does aerial shots

The demo (playable on a browser right here) got a lot of attention from sites like Kotaku and Joystiq, to the point where it was Greenlit on the digital platform Steam after eight days.  As of right now, the game is fully funded and has reached past its goal of US$40,000. The game now has its sights on a number of stretch goals.

Going beyond US$56,000 will net it two new levels: a supermarket and a museum. Going past US$70,000 will give the game access to its Steam Workshop functionality for easy modding. Users will be able to get a PlayStation 4 version of the game if the stretch goals are reached past US$100,000. This version will be out in six months after the PC version.

Cat lovers and the internet will get to fulfill their ambitions of playing a first-person feline simulator later this November.

Jonathan Toyad

Jonathan Toyad

If you want an elaborate answer on who would win in a fight between Ultraman and Godzilla, Jonathan Toyad is your man. A six-year veteran in the game journalism industry, he did words and videos for outlets such as GameSpot, GameAxis, IGN and Stuff.TV. Fears coyotes and scorched earths.

Work for a Startup

Financial Operations Associate
Saena Partners
All Categories Jobs in Pakistan
Marketing & Business Development Internship
Management Associate
TIEN Academy