Trust the people at game publisher/developer Valve to make waves in the PC gaming community; first with its multiplayer titles DOTA 2 and Team Fortress 2, then with its annual Steam sales dedicated to each of the four seasons. This month’s Steam summer sale is no different in getting millions of customers on board the PC gaming bandwagon.
At around 3 AM SGT on June 30 (which is noon on June 29 in the US West Coast), the digital service peaked to 8,020,744 people (see below) logged in at the same time (via NeoGaf). This equals to one in ten Steam users signing into the network, and can be considered a milestone for the company.
To put things into perspective, the company revealed that the platform had crossed 6 million concurrent users on November 2012. Those numbers went up to 7 million on December 2013. That means, the numbers rapidly went up to over 8 million in just six months, that is from this January to this June. It’s rather shocking, really.
Valve has already cemented Steam as the go-to place to get your DOTA 2/Left 4 Dead 2/Counter-Strike: GO/PC gaming fix in Asia, and that isn’t stopping anytime soon; the company has 75 million active users since January. In terms of its future plans, the company plans to create a new alternative OS to Windows: an open-source operating system powered by Linux dubbed SteamOS. Let’s also not forget the upcoming Steam Machine PCs (think console-like PCs) that will be out early next year.
Of course, the platform isn’t without its issues: a lot of people have voiced concerns over its Early Access games policy. The short version: developers can publish unfinished games and dub them as Early Access. Unwary folks can buy them for a slightly marked-up price, and developers can make money from this with no obligation to finish and fix the said Early Access game. Think of it as a chef who serves you half-cooked pasta with watered-down sauce in a restaurant, and then charges full price for the meal with promises of cooking it in its finished state.