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Fans and retro gaming nuts who are fond of the Castlevania games of the late 90s can thank producer and game designer Koji Igarashi for his 20-year long shepherding and contributions to the series. His time in publishing house Konami, however, has come to an end.

Koji Igarashi (also know as IGA) told Polygon that he left the company on March 15 to form up his own indie game-making studio. His startup will make new games that will appeal to his fans.

“I’ve decided to break out on my own to have the freedom to make the kind of games I really want to make — the same kind I think fans of my past games want as well,” he said. “Leaving Konami was a big decision, and not one I took lightly — I’ve spent my entire career there, made many friends, and had a lot of great opportunities — but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!”

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So how many Castlevania games has he done since he started his job at Konami as a programmer in 1990? More than a dozen, actually. Before developer MercurySteam took over the brand, he was responsible for the classic Castlevania: Symphony of the Night, the offshoot fighting game Castlevania: Judgment, and the first arguably proper 3D iteration Castlevania: Lament of Innocence.

This week at this year’s Game Developers Conference, Igarashi will be presenting a talk about his experiences working on Castlevania games.