How so? Because (a) the series has been around and been consistently using the tried-and-true turn-based combat system since the 90s and (b) the plethora of mecha and robots from the Gundam series to the recent Evangelion remakes make appearances as playable characters. Anime property crossovers are popular; too bad licensing issues prevent the mothership titles from making it outside of local shores.
Beyond that, the only new entries were a Crayon Shin-Chan game for the 3DS, which sold 16,409 units, and a visual novel called Tokyo Twilight Ghosthunters for the PS Vita and PS3, which sold 14,468 and 8,469 units respectively . Titanfall made its Japanese debut at ninth place on the charts; the Xbox 360 version sold 10,478 units. While one can write off that shooters don’t do well in Japan, the huge emphasis on mechas can be a possible game-changer. Then again, it’s on the country’s least-popular console. At least EA and Respawn should pat themselves on the back for attempting to break through the Japan market at least once.
Thanks to the latest Super Robot Wars game, the PS Vita saw a surge in sales and is now at the top of the hardware charts. That said, sales units for the device went down from 26,388 units on the last chart update to 25,298 units. Ditto for the 3DS, where it went from 32,038 units to 23,562 units. The portable numbers were a bit perplexing, as new games would warrant a slight increase at the very least.
The top ten software list and hardware list is below for your perusal:
The top ten software list (Name, Console, Publisher, Sales Number)
10. Tokyo Twilight Ghosthunters (PS3, Arc System Works) – 8,469
PS Vita – 25,298
3DS – 23,562
PS4 – 13,034
PS3 – 7,305
Wii U – 5,512
PSP – 2,027
Xbox 360 – 229
MicrosoftUnited States of America
Microsoft, a software corporation, develops licensed and support products and services ranging from personal use to enterprise application.
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