As a result, the publisher had to cut off 27 developers from studio Eidos Montreal (via Kotaku). The official statement was that the publisher had to ensure that it has the right set up for current and future projects. “It’s never a nice thing to do, but we are genuinely trying to offer as much support as we can. We’re trying to re-locate as many people as possible to other roles here, or at our other studios. We’ve been in touch [with] several studios in Montreal to arrange a career day for those affected by this. We’re very thankful for all their hard work and we sincerely wish them well.”
The game’s development cycle was troubled, according to various reports. A number of key developers left the project in 2012 and Eidos Montreal General Manager Stephane D’Astous resigned because of diverging opinions to correct the publisher’s 2012 financial. To quote D’Astous, “The lack of leadership, lack of courage and the lack of communication was so evident, that I wasn’t able to conduct my job correctly. I realised that our differences were irreconcilable, and that the best decision was unfortunately to part ways.”
We do hope Eidos Montreal can pull through from all this. After all, the company was successful in relaunching the action adventure franchise Deus Ex with its 2011 prequel, Deus Ex: Human Revolution.