Its official statement states that the curated collection would include quality games, not limited to Trion titles, but also games from hand-picked partners. Hence, Glyph will not be an exclusive digital platform like Blizzard’s Battle.net, but more similar to the strongly established Steam platform by Valve.
Scott Hartsman, CEO of Trion Worlds, however denies that Steam is a direct competitor. According to VentureBeat, he said that users can use Glyph to buy games without digital-rights-management (DRM). They will also be able to use Glyph to buy virtual currency or virtual goods inside their favourite games.
Glyph started to select developers in early 2014, and is expected to release with its full slate of launch partners after the 2014 Game Developers’ Conference (GDC) from March 18 to March 21 next week. At it’s launch, Glyph will introduce 10 million players that have signed on to test out the platform and work together with developers to make their titles more discoverable to other gamers.
In comparison with Trion World’s 10 million sign-ups, Valve’s Steam has about six million steam users at its peak currently. However, Steam also has a strong brand name, developed anti-cheat mechanisms, and incorporated a commercially successful store-front.
Hartsman claimed that Trion Worlds has reached more than 10 million gamers, supported 25 million transactions, and received over 50 million downloads across its network. He added that this proves that they have an audience of dedicated gamers along with the technology and tools to meet their appetites.